Modes2018-04-09T07:42:22+00:00

GAME MODES

PVP

Team

  1. Players cannot respawn once killed until the next round starts.
  2. If the time expires and both teams still survive, the team with most players alive wins a round.
  3. The team that reaches the maximum victory will win the game.

Team [Competitive]

  1. Only applicable to basic weapons.
  2. Players cannot respawn once killed until the next round starts.
  3. If the time expires and both teams still survive, the team with most players alive wins a round.
  4. The team that reaches the maximum victory will win the game.

Team [Revive]

  1. Players can respawn as soon as possible (or after a certain cooldown, depending on the game room rules).
  2. The team that achieves the maximum kill under the time limit will win the game.
  3. The team with the most kills will win if over the time limit. If both teams kill count is equal, considered a draw game.

Team [Phantom]

  1. One team has at most 4 phantoms.
  2. You have a chance to be a phantom when respawn.
  3. Phantom is very sneaky, it can only visible when it moving.
  4. Players can respawn as soon as possible (or after a certain cooldown, depending on the game room rules).
  5. The team that achieves the maximum kill under the time limit will win the game.
  6. The team with the most kills will win if over the time limit. If both teams kill count is equal, considered a draw game.

Bomb

  1. Red team’s mission is to plant the bomb at the designated bomb sites. Red team wins if the bomb successfully blows up the bomb site or eliminate the blue team.
  2. Blue team’s mission is to defend the bomb site. If red team plated a bomb, the blue team must defuse the bomb before it explodes to win the round. Blue team wins If they eliminate red team.
  3. If the time expires without the bomb plated or without killing all the opponents, Blue team is considered successful defend bomb site and win the round.
  4. Players cannot respawn once killed until the next round starts.
  5. The team that reaches the maximum victory will win the game.

Bomb [Competitive]

  1. Only applicable to basic weapons.
  2. Red team’s mission is to plant the bomb at the designated bomb sites. Red team wins if the bomb successfully blows up the bomb site or eliminate the blue team.
  3. Blue team’s mission is to defend the bomb site. If red team plated a bomb, the blue team must defuse the bomb before it explodes to win the round. Blue team wins If they eliminate red team.
  4. If the time expires without the bomb plated or without killing all the opponents, Blue team is considered successful defend bomb site and win the round.
  5. Players cannot respawn once killed until the next round starts.
  6. The team that reaches the maximum victory will win the game.

Bomb [Phantom]

  1. Phantom’s mission is to plant the bomb at the designated bomb sites. Phantom wins if the bomb successfully blows up the bomb site or eliminate the opponent team.
  2. Phantom is restricted to use melee weapon only, but they are invisible when stationary, and translucent while moving. Phantom breath is can be heard by other players unless they hold their breath. A breath only can be held for a limited time. If the breath held is over the limit, the phantom will make a loud cough.
  3. Anti-Phantom’s mission is to defend the bomb site. If phantom plated a bomb, the anti-phantom must defuse the bomb before it explodes to win the round. Anti-Phantom wins If they eliminate all phantom.
  4. If the time expires without the bomb plated or without killing all the opponents, Blue team is considered successful defend bomb site and win the round.
  5. Players cannot respawn once killed until the next round starts.
  6. The team that reaches the maximum victory will win the game.

Mummy I

  1. Each round starts with human beings. Humans are given a few seconds to set up before the Pharaoh’s curse infects one or more humans (depending on the number of players in the game). The infected players become Pharaoh with a higher amount of health than mummies.
  2. Pharaoh will infect other humans with claws. One scratch will turn a human into a mummy. Mummies have the same capabilities as the Pharaoh except that their health is lower.
  3. The mummies win when they infect all humans within the time limit. The humans win when they kill all mummies or at least one human survives until the time limit expires.
  4. Players cannot respawn once killed until the next round starts.
  5. The game ends if any team reaches the amount of winning rounds.
  6. Rankings and scores are mummy infections, mummy kills, and being alive or dead at the end of each round.

Mummy II

  1. When game starts, some players will turn into mummies while the rest remain humans.
  2. Human’s goal is to escape to the safehouse and defeat Pharoah within limited time; Mummy’s goal is to stop the humans heading towards the safehouse and protect the Pharoah from being killed.
  3. Humans can only respawn with a limited number of times, cannot respawn once used up all the revival chances. However, if any human managed to escape to the safehouse, all humans will gain extra revival chance.
  4. Mummies can respawn without limitation.
  5. In the final round, a mummy will randomly be chosen as Pharaoh. Pharoah can kill a human instantly.
  6. The game ends if any team reaches the amount of winning rounds.

Deathmatch

  1. Players fight for themselves to archive the highest kill count.
  2. The winner is determined by the player that has the highest number of kills when the timer expires.
  3. Players can respawn as soon as possible (or after a certain cooldown, depending on the game room rules).

Duel

  1. The first team to eliminate all members of the opposing team earn a point. The team that reaches the designated point total are declared the winners.
  2. Each round is divided into several duels, 1-minute time-limit for each duel. If time is up and both players are standing, considered a draw game.
  3. Gain 1 point when defeated an enemy team. If it is a draw game, both teams will gain 1 point.
  4. Players unable to dance during a duel.
  5. Grenades cannot be used.
  6. Certain areas of the Colosseum are destructible.

Rescue

  1. Rescue team wins if successful rescue the girl or eliminate all the terrorists.
  2. Terrorist team wins if they eliminate the rescue team.
  3. Players cannot respawn once killed until the next round starts.
  4. The team that reaches the maximum victory will win the game.

Capture

  1. The game is won when one side captures and holds all control points on the map.
  2. If the time-limit expires without either side capturing and holding all control points on the map, considered a draw game.
  3. A control point is the same color as the team that is in control of it. Neutral control point is white color.
  4. Players can start capturing a control point by standing on a control point that is occupied by energy team. The control point will turn neutral before it is captured by the player’s team.
  5. Players can respawn as soon as possible (or after a certain cooldown, depending on the game room rules).

Goal

  1. The objective is to shoot or hit the ball into the opposing team’s goal.
  2. When game ends, the winning team is determined by who earns the highest score.
  3. Players will get rewards accordingly by the result of the match and number of goals. For those who abandon the game in midway will not get any reward.

Hide n’ Seek

  1. The game is separated into multiple rounds, players will be randomly separated into either the hider or seeker team when the rounds start.
  2. When the game starts, seekers will not have sight and stay in position, hiders will be able to move around with high speed. When the countdown ends, seekers ‘sight will return, and hiders’ speed reduce to normal speed.
  3. Random items will appear in the game, hiders can collect them to avoid seekers’ attack.
  4. Players cannot respawn once killed until the next round starts.
  5. Within the time limit, seeker team wins if kill all hiders. If all seekers die or did not kill all hiders within the time limit, seeker team lose.
  6. The game ends if any team reaches the amount of winning rounds.

Car

  1. Players only allow using their weaponized car.
  2. Players can respawn as soon as possible (or after a certain cooldown, depending on the game room rules).
  3. The team that achieves the maximum kill under the time limit will win the game.
  4. The team with the most kills will win if over the time limit. If both teams kill count is equal, considered a draw game.

Snowball

  1. Players only allow using snowball during the game.
  2. Players can respawn as soon as possible (or after a certain cooldown, depending on the game room rules).
  3. The team that achieves the maximum kill under the time limit will win the game.
  4. The team with the most kills will win if over the time limit. If both teams kill count is equal, considered a draw game.

PVE

Sanctuary

Sanctuary Legend

Dungeon I

Dungeon II

Doomsday

Bounty

Rare Earth

Galactic

Inferno I

Inferno II

Inferno III